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Building on the features of the original "ArmA: Armed Assault" and "Operation Flashpoint" - titles that have made developer Bohemia Interactive a respected name amongst fans of battlefield first-person shooters - ArmA II boasts some of the most realistic warfare seen in video games to date. By no means a game for casual players or fans of the gung-ho "run and gun" approach, ArmA II demands players work with their team, stick to the strategy and take a measured, tactical approach in the field
In addition to being a visually brutal first-person shooter, the game stirs in a mix of accomplished real-time strategy and role-playing elements, providing players with a comprehensive play book of military tactics and an enormous battlefield to push their twitch, tactical and strategic skills to the limit.
Benefiting from a game engine that has been in constant development for the last decade, ArmA II boasts a formidable heritage open-world military shooters. In fact, Bohemia Interactive is so skilled at producing realistic warfare simulations that the developer has used its Real Virtuality engine as the basis for training simulators used by armies across the globe, including the United States Marine Corps, UK Ministry of Defence and Australian Defence Force.
Evidence of this wealth of experience is in the game's incredibly detailed storyline - full of political intrigue and plot twists, blurring the boundaries between fact and fiction. Set in 2009, the fictional post-Soviet country of Chernarus is ravaged by civil war. For two crippling years, conflict has raged. Players explore this volatile world with Force Recon Razor Team, part of a US Marine Corps Expeditionary Unit. The 27th MEU are deployed to Northern Chernarus on a peacekeeping mission with a mandate to prevent further civilian casualties and promote political stability.