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A shooter with a sci-fi twist, what makes Red Faction stand out from the crowd is its Geo-Mod technology. Geo-Mod allows"real-time, arbitrary geometry modification". This allows massive sections of the level to be destroyed, can't find a key then blast your way through the wall.
Red Faction is the codename for the underground miners resistance on Mars. The corporation Ultor tricks people into working for them before secretly infecting them with a strange disease. This plague affects the workers strength, and causes disfigurement and death. Assume the role of Parker, lead the resistance, and bring freedom to the miners.
Red Faction 2
In this well received sequel, a similar premise to the first game is at hand, as players take on the role of a demolitions expert and member of an elite squad of super soldiers, in a vicious battle to overthrow their twisted government and its oppressive leader.
Being a demolitions expert can only mean one thing: big explosions. And much destruction... Okay then, two things. Like the first Red Faction, the emphasis in this game rests clearly on these two factors, helped largely by a modified Geo Mod game engine. For those of you who don't know, the Geo Mod allows for the deformation of the game's landscape - as you progress through the game, wiping out all opposition with your super-charged arsenal of weaponry, you can also take out large areas of the surrounding scenery - a stunt that, more often than not, leads to the opening up of new areas and possible routes.
Coupled with the game's array of controllable vehicles - including hover flyers, tanks and submarines - it's fairly safe to say that there's much ballistic mayhem to be had throughout.
Red Faction: Guerilla
Set 50 years after the previous game, players find that things are still hostile for workers on Mars, but now they have to live in fear of the Earth Defence Force, who were the "faction" in the original game. The EDF has now taken to kidnapping people and making them work in labour camps.
You play Alec Mason, who arrives on Mars just in time to see his brother murdered by the EDF, and he gets swept up in the wave of popular resistance. These themes fit well with the game's co-opting of soviet style imagery, and the whole Red Faction name. But the Red of the name is the Red Planet, Mars, and the arm holding a hammer aloft comes from the game's setting amongst the Martian mining colonies.
Unlike previous Red Faction games, Guerilla is a third person game, but beyond this it has many similar themes and features to the first title in the series. Players can use melee attacks, weapons and explosives to mount an operation against the EDF. The aim is to use explosives to destroy their installations and weaken their control of various regions of Mars. The game is set in a large scale open environment, so the inclusion of vehicles is vital to getting around.
Red Faction: Armageddon
When Red Faction: Armageddon begins it's 2170 - that's fifty years on again from the events of Guerilla. The player returns to Mars this time to take on the character of Darius Mason, the grandson of revolution heroes Alec Mason and Samanya. Unfortunately Mason unknowingly unleashes an evil force hidden for many, many years.
Red Faction: Armageddon, unlike Red Faction: Guerrilla, does not focus its action on the use of competitive multi-player modes. The fully deformable environment familiar to old RF gamers is retained and in it the player must now first recapture and then defend fortifications against the Martian monsters called up from the ancient mines. Freeing the human prisoners from the cocoons of these creatures is the order of the day as the action switches from open world to a more controlled and narrative form of gameplay.
Developer Volition has also included the ability for gamers to hunt for alien artefacts with which to build hybrid weapons such as the Trembler and the Rhino Charge. Finally, new to the game in is new co-operative Extermination mode, where up to four players can team up to fight against waves of increasingly challenging enemies.