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There's no doubt that in many gamers' eyes, Nintendo's Legend of Zelda: The Ocarina of Time made a huge impact on the games industry, demonstrating unprecedented gameplay in a vast 3D world. And when such a leap occurs, it paves the way for other developers to follow. There have been more than a few Zelda clones produced already, but perhaps the most concise and playable is Staffordshire developer Eurocom's Sphinx and the Cursed Mummy for PlayStation 2.
Set in mythical Egypt in a time when wealth was common and the gods ruled over the country, The Cursed Mummy tells the tale of a good land turned evil, littered with mythical nasties. It's a land that has only one hope. And that hope is bestowed to half-human, half-demi god Sphinx and his sidekick Mummy.
Once your adventure begins proper, players familiar with the 3D adventure game will be immediately comfortable with the game's play mechanic and control method. Players will be charged with traversing the game's gorgeous locales as both Sphinx and Mummy, depending on the task at hand. As Sphinx, players will begin the adventure with very limited abilities, such as running and jumping. But as you progress further into the game, defeating myriad dead things and the occasional boss, Sphinx will gain new abilities, a la Zelda, that will help him reach previously inaccessible areas. And it's the curiosity of these mysterious and unreachable locations that drives players forward. Mummy, however, possesses the rare ability to disappear, and it's here that you'll learn a more cautious approach to the game, whereby stealth becomes the predominant play mechanic.
The Cursed Mummy is one of Eurocom's most ambitious ventures to date, and has taken a considerable amount of time to develop, but it doesn't disappoint.